Failed running C:\Program Files\Unity 5 f4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“D:\NA Fountains\NA\NE Unity\NE\Assets /…/Temp/StagingArea/Data\Native\build.js” --cachedirectory=“D:\NA Fountains\NA\NE Unity\NE\Assets..\Library/il2cpp_cache” --compiler-flags=“-Oz” --linker-flags=“-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=1073741824 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 -s ALLOW_MEMORY_GROWTH=1” --js-pre=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js” --js-pre=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js” --js-pre=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js” --js-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js” --js-libraries=“D:\NA Fountains\NA\NE Unity\NE\Assets\Plugins\WebGL\SharedBuffer.jslib” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --map-file-parser=“C:\Program Files\Unity 5 f4\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --extra-types.file=“C:\Program Files\Unity 5 f4\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” --assembly=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” --assembly=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll” --assembly=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” --assembly=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Managed\UnityEngine.dll” --generatedcppdir=“D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\il2cppOutput”
stdout:
Building build.js with EmscriptenToolChain.
Output directory: D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\Native
Cache directory: D:\NA Fountains\NA\NE Unity\NE\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config if you want it)
WARNING:root:closure compiler will not be available
LLVM ERROR: Invalid abbrev number
Traceback (most recent call last):
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++”, line 16, in
emcc.run()
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 1331, in run
shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py”, line 1592, in llvm_opt
assert os.path.exists(target), 'Failed to run llvm optimizations: ’ + output
AssertionError: Failed to run llvm optimizations:
Invocation was: Executable: “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -I"C:\Program Files\Unity 5 f4\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5 f4\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\il2cppOutput" “D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\il2cppOutput\Bulk_UnityEngine_2.cpp” -o “D:\NA Fountains\NA\NE Unity\NE\Library\il2cpp_cache\E6BE2E3A49E7615F2D11CC12263B2434.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile)
at Unity.IL2CPP.Building.CppProgramBuilder.Build()
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config if you want it)
WARNING:root:closure compiler will not be available
LLVM ERROR: Invalid abbrev number
Traceback (most recent call last):
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++”, line 16, in
emcc.run()
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 1331, in run
shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
File “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py”, line 1592, in llvm_opt
assert os.path.exists(target), 'Failed to run llvm optimizations: ’ + output
AssertionError: Failed to run llvm optimizations:
Invocation was: Executable: “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: “C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -I"C:\Program Files\Unity 5 f4\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity 5 f4\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\il2cppOutput" “D:\NA Fountains\NA\NE Unity\NE\Temp\StagingArea\Data\il2cppOutput\Bulk_UnityEngine_2.cpp” -o “D:\NA Fountains\NA\NE Unity\NE\Library\il2cpp_cache\E6BE2E3A49E7615F2D11CC12263B2434.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile)
at Unity.IL2CPP.Building.CppProgramBuilder.Build()
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection
1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)