WebGL crashing

Hi,

We are trying to run our game on WebGL. It works fine through the player but we want to support Chrome and all the browsers in WebGL. We can’t debug WebGL and are not sure what to do.

Here is the URL:
http://www.abbledabble.com/facebooktestwebgl/index.html

The live Facebook Unity3d plugin version is Log into Facebook

Any ideas or suggestions would be greatly appreciated.

Cheers,

Dave

this:

indicates your project uses managed threads, which are not currently supported.

Thank you for the reply. Will it be supported and if so, any idea when? Also, and suggestions on debugging? Dave

We don’t have an ETA for that but certainly not in the near future. First we need browser vendors to implement Shared Array Buffers so that native threads are possible, then we will look at possibly implementing Managed Threads.

From our roadmap: