WebGL & Developpment server

Hi,

I am currently playing with the new WebGL export.

I have noticed that if I hit “build and run”, then at the end of the process, Unity will launch my default browser on that kind of URL : http://localhost:52519/.

But my browser (Chrome) can’t connect and return this error : ERR_CONNECTION_REFUSED.

So maybe the port is used by other programs on my computer or maybe my firewall doesn’t help.

Is there a way to run this server on another port ? Where can I find the server exe in the Unity installation folder (in Windows) ?

The development web server used for WebGL publishing seems to be accidentally broken in b12. You need to host the files yourself or test locally with Firefox until we fix this.

Ok, thanks