WebPlayer in IE can't get a KeyCode.Tab input event

Hello everyone.

I have a problem with input event as described in the title.

public KeyCode m_kPositiveButton;

void OnGUI()
{
    if (Event.current.type == EventType.KeyDown  Event.current.keyCode != KeyCode.Escape)
    {
        m_kPositiveButton = Event.current.keyCode;
    }
}

I built my game as a WebPlayer project and the code above works well in FireFox. But in IE, I got a KeyCode.None when I pressed the Tab button on my keyboard.

Any help will be appreciated.

I encountered this same problem, it was covered here:

http://forum.unity3d.com/threads/69375-Using-the-TAB-key-on-IE-7-and-8-doesn-t-work

Thanks for replying! Is it possible to catch the Tab key event by java script, and then send the message to Unity?

If you haven’t done so already, please DO take the time to file an official bug report with our bug reporter - that’s the way to get issues like these fixed for good.

Thanks,
Nicholas

Is that also the best place to request that TAB is no longer handled nor cought by the webplayer at all to not allow any single dev to fuckup the standard browser tab stop handling?