Hi everybody,
I’m currently working on a 2d platformer. My player character has a sword in his hand and has different animations for every situation, made in unity (no kind of ‘animated-gif-like-animation’ from a spritesheet. Sorry I don’t know how to describe it better in english…). On this sword there are a Polygon Collider 2D and a Box Collider 2D.
When i flip my character by setting its transforms localScale to negative x value (*-1), those two colliders don’t transform right. For me it seems like it has to do with´the rotation of the arm/sword. I can’t figure out how to correct it. All other colliders (not shown on the screenshot) act correct.
I hope someone can tell me, what I’m doing wrong.
Greetings,
Phil
[18475-scaling+collider.jpg|18475]