What can I do to improve the frame rate in a scene which needs to render 1000+ objects at once?

Good morning. This thread discusses gpu instancing where the goal is to change the main texture:

The long and the short of it is apparently gpu instancing doesn’t support changing textures, only material values such as colour or vectors.

The thread is quite relevant and discusses the use of texture arrays etc. This will require you to write a shader to support this, and code to build a texture array

3 Likes