One cool thing about it is that I can preview 3d models in file explorer.
The only thing remarkable about this image is the gross lack of AA.
I think Paint3D is a welcome addition. As a programmer, I use it to preview models before importing them into Unity. For the art side, I donāt see it having any professional use. Itās simply a product of technology becoming more accessible. It have hopes that it could act as a gateway to get more people interested in 3D art.
I believe there currently is space in the market for a toy. Much like paint, movie maker and notepad. Not especially useful tools for professionals. But great if you need a quick and dirty no frills editor for someone who has no clue how things are supposed to work.
I canāt see myself ever using it on a game. But I can see mocking up a few models as concepts to pass onto a real artist.
Did you check the license on those models? They might not allow commercial usage.
Hello, iam a new at this, would gladly appreciate as much feedback as possible regarding my questions which is
1. Is using Paint 3D enough for logo design of all levels? From animated logos to logos like pepsi or 7/11?
Reason why iam asking is because id like to do logo design professionally using paint 3d only?
Off topic question. Is using google site feature acceptable as a digital portfolio? Or do companies expect you to make your own website portfolio?
Really hope someone can help out a newby here please. Thanks for your time and help if you reply! ![]()
Apologies for the off topic question.
Nobody will hire you. Not only is it prohibitively difficult to do things like that in Paint 3D, meaning your work will have to cost more to compensate for the turnaround time, but it also wonāt look as good as people who are working in actual free software.
Damn, had a feeling it wouldnt be that easy, can you please recommend any free software that can do the job?
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If you need 3D elements, Blender is free, though the learning curve is steep. For illustration and texturing, GIMP exists, but Iād personally recommend putting the $60 or so to get Affinity Paint. For vector graphics, thereās Inkscape, but as with GIMP, I would personally recommend buying something like Affinity Designer instead.
I forgot it even existed, to be honest.
If you want to be a professional, learn the professional tools.
For 3d that means autodesk products (you can use for free for 3 years with student license), and for 2d use Adobe products (student licensing is available, but PS is dirt cheap anyway.) You can make arguments for blender or whatever, but the bottom line is, the companies hiring donāt use those products. Unless you have one specific company in mind that you absolutely have to work for and they use blender/gimp/whatever, you are limiting yourself.
The best 3d texturing app is Substance Painter. You donāt need to buy a subscription, you can purchase the latest version or a legacy version for about $150 and it last forever ā you just donāt get the latest updates. The subscription is only for perpetual updates, which you really donāt need unless you are working as a professional at the cutting edge.
The fundamentals of art donāt demand any specific tool, of course, but if an employer is considering to hire you, do you want them to have to factor in training time to get you up to speed with the standard software?
Stop looking at a toy and pretend itās a tool
Blender 3D. Itās used on some small commercial projects. but the professional standard is always Maya/3ds max, just like adobe is professional standard.
Paint 3D does nicely paint āonā the surface of the model (it wraps with the geometry), whereas Blender seems to project flat from the camera when painting, making it hard to paint decals without skewing them at the edge.
Itās obviously not an appropriate professional tool, but I do wish Blenderās projection painting was as nice and intuitive.
Iām not an artist but Iām pretty sure no professional artist uses blender for texturing they use Substance or Quixel
Is suppose major obstruction in Blender, is lack of intuitiveness in overall.
Otherwise, maybe it would be more attractive to bigger industry.
If you are just getting into 3d modeling, I canāt recommend Substance Painter and Marmoset Toolbag enough. They make baking and texturing exponentially easier and more enjoyable than anything else. Together these two programs will cost about $300. If you had to work an entire summer mowing lawns, pouring concrete, busing tables, or robbing old ladies to get this money, it would be worth it.
Besides those two, just use a student license of one of the autodesk apps and youāve got everything you need ā no need to use anything less than the professional standard whhen itās so attainable.
Speaking of Quixel their indie suite is currently on sale for $79 (normal price is $139).
What is the policy on designing your own graphics in Paint 3D for commercial use? I highly doubt they have a āproā version. So what happens if one designs graphics with paint and publishes commercially? The user owns full rights or is there a fee?
Just curious. I know the 3D models are copy-written but what about your own art?