What is Inherit Velocity of Unity particle system?

I am trying to figure out what is Inherit Velocity of Unity particle system.

I did the following;

add default particle system with Inherit Velocity 1 to a sphere and moved the sphere around. I expected particles to be affected by the movement of the parent But I couldn’t see any difference.

Can anyone suggest an experiment that I can do to figure this out?

Inherent velocity is the percent of the particle system velocity that is passed on to each particle on creation. Several things have to occur for this to work

  • The particles must be in world space
  • The particle system must be moving via physics and a rigidbody
  • The particle system must not immediately override the particle starting velocity

This does not effect particles that are already in existence, just new particles.

If you want to effect all particles simply change the simulation space to local.