What is resS file?Why I can't see it in my project??

I have post a thread here,no reply.

So I guess maybe I should post one more here,forgive me of I’m wrong.

I have a question about this .resS file,it seems some knid of exported resource file along with assets file,

I have seen this kind of file in
ori and the blind forest definitive edition
and some other japanese game
Why i can’t see this in my exported project?Is it something need to buy to what?
It seems to be some encrypt file or something,seems sweat,because I try to use Unity Studio to decompile the resource and nothing works,pretty security.

How can I use this kind of file into my own project?

Why do you need this file?

Not a good idea to tell at the official forum that you are decompiling/trying to decrypt other games and possibly violating the licenses of those games. Ripping assets made by others in to your game is almost always illegal if you will be sharing it to anyone/anywhere.

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no I just want to know how to protect my own resource,I think everybody use unity3d for a long time should care of their own resource be protected.And I’m not interested in decompile resource,I’m interested in how to protect.Cause I don’t want to be ripping assets either.
I used to write game in C++,and encrypt assets myself.
But i’m pretty new to Unity and since it used C#,the source code can be easily decompiled and the assets too,everybody know it if they learn unity3d for more than 3 month i think
But how to encrypt unity3d resource from being ripped?I don’t see any official tutorial.
There is some tutorial teach you how to confuse your C# code,not very good though.

The resS file is only I see for protection in many games,so I want to konw how general user like me can use such thing in my own project.That’s it

Explain your game to us:) Maybe we can help you protect your game.

Quick google search tells .resS are just normal Unity asset files without header and not encrypted. Maybe they are the files that are under streamingassets folder. So it wont help you to protect your game.

No, I’m using streamingassets in my game and it copies files put there into the build verbatim, no format or extension change.

OK,after some test,just install the lastest version of Unity5.3.5,if i exported my project with textures,they all become resS file,and not working for my Unity5.1.4.
So it seems a new version package file or something.
I have no question about this file now.

Now we have the async texture upload, Unity stuffs everything in the ress file. :confused: