The version of mono (The library not the editor) for the scripting runtime version:
- Stable (.Net 3.5 equivalent)
- Experimental (.Net 4.6 equivalent)
After digging through the reference. The stable one use unity subset of .Net 3.5 while the experimental use actual .Net 4.6
Is the Unity .Net 3.5 subset are still mono or result of collaboration between Unity and Microsoft?
I meant the Mono Library not the Editor
– RalphWeisHi Eses, It seems to work if I remove that last part. But I need it to only register if I press the backButton sprite. Do you have any idea what the problem could be? I have the sprite assigned as a gameObject in the editor with a box collider 2D attached to it. [SerializeField] GameObject backButton;
– ellenblomw