Wheel collider rotatin pivot problem when wheeling a bike

Unfortunately, this is extremely unlikely to happen. The WheelCollider is not implemented in Unity, but in PhysX 4, the underlying physics engine in Unity.

PhysX wheels implement a feature to provide contacts along their shape (Suspension Sweeps), but I don’t think this would be ever exposed in Unity. It has been on top of my Top Three Physics Requests for Unity for 4 years now:

As others, I’ve abandoned the WheelCollider and implemented my own multi-contact wheel collision model: (loud sounds warning!) https://www.youtube.com/watch?v=E7Mx72ZJT_o