I already tried messing with the global light in the hierarchy, tried to change the material to lit or unlit and even created a new project from 0 and still cant seem to use the tile palett right. When i try to paint with anything it just turns to some weird sideways black sticks like there is no texture. Please someone help me
1st its the art on the tile pallet and second its when i try to “paint” on the Tilemap with said art

Please post a screenshot of the texture import settings of the tile palette textures. The tilemap shouldn’t be gray/black when all your images don’t have that color so there must be something off.
Though if the tileset does have a gray/black image, then it looks like the cell size doesn’t match the tile size. PPU also plays into that.
You might have set the SceneView to draw in wireframe mode:

Changing it to Shaded may help with this.
If not, would it be possible to share the setup of your scene, eg. inspector values for the TIlemap and TilemapRenderer? You could also try creating a Tilemap with the Tile Palette’s settings with “Create New Tilemap > From TIle Palette” in the Active Tilemap dropdown of the Tile Palette window.