Well I’ve been keeping up with the beta program releases and I realized The Current Beta is 2018.2.0b1, what means 2018.1 is no longer under Beta phase and now Unity team is working on 2018.2 So, considering the pattern “b” for beta and “f” for full or official release other releases foloowed, since till now the only full downloadable version is 2017.4, When will we be able to download the full version (2018.1.0f1)?
2018.2.0 beta doesn’t have anything to do with 2018.1 beta, the release target is april. So somewhere between now and 30-4 if it is not going to be delayed further due to critical bugs.
I find 2018.1 still a bit buggy though, it is probably going to take some time before it is really stabilizing properly. Just like 2017.1.0 was terrible, and 5.6.0…
5.6 was a drama with the new video player, lots of bugs on Android but for iOS it mostly worked. Even now recently a bug has been supposedly fixed for android.
5.6 release of Google VR was a drama, 2017.1 it got fixed a slight bit, 2017.2 it finally got fixed somewhere.
But then UI broke down along the releases. Buttons calling their methods multiple times equal to the amount of methods serialized, just peachy. Masks that suddenly broke down. Android couldn’t build with gradle because GVR was getting minified and in the actual build it couldn’t find GVR anymore.
Oh the lots of bugs with GVR and Video Player… just lovely how that developed throughout the releases of 5.6 ~ 2017.x
It was there but don’t expect to release anything with it without bugs.
WebGL development has a good history with things as well.
Unity is great when it doesn’t contain so many bugs in the main components that a project should work with.
Yeah hopefully 2018 will not be a drama to work with. So far the light flickering when having both Scene and Game view open is very annoying. Right clicking a folder and the selection suddenly flips over to something completely different…
When will it be out is a common question and the answer is always “when it is ready” and if you want forum staff to answer it will be the same as the roadmap! As for stability, people need to mature as developers and use LTS if they are serious about stability. Word.
The bleeding edge releases are all effectively “Early Access” releases. It has always been that way. I’m not sure why developers here don’t understand how development works sometimes with something as complicated as a game engine. It is simply not possible to test everything in something this complicated before release, let alone in the exact combination that your game will actually use the features. Every time you make a game in Unity you’re literally the first person to use that exact code path within the engine.
Before, if you wanted stability you should have been staying a few releases behind on the latest patch build, but now with the LTS line there is an official recommended release for stability.
Because humans don’t just communicate through words. We use facial expressions, gestures, and other non-verbal ways to better convey the message we are trying to say. Additionally what may be funny to one of us may not be to someone else.
GameMaker is a perfectly valid game engine with several well known commercial titles in the hundreds of thousands to millions of copies sold. If you’re trying to use sarcasm I highly recommend choosing a game engine that has no valid use today. One excellent example would be A8 Game Studio.
We have found some bugs though that are very easy to reproduce and that in no way is a unique code path. Sometimes I think we are the only ones using Unity