i was wondering why people seem to be so crazy about MMOs. Are MMOs the only thing that people can play nowadays?
I play quite a bit of games and most the time they are not MMOs. Besides there are so, so many free MMOs its impossible to keep track of them all.
Not even to mention stuff like finances, that have been discussed on these forums enough.
In the ‘collaboration’ section (which should be called exploitation section haha) most of the topics are about yet another MMOs about ponie farming or whatever.
Why do people not look for small projects, that actually have a realistic probability of making it to a release at some near point in the future.
I’m coming from a programming background and I am working on what is basically a facebook copy. I am working on it by myself, I have been working on it for about 1 1/2 years and that is just a webpage… I have never counted the lines of code (a few thousand i imagine) or the tables in the database (around 20?) but trust me, things like that take a lot of time…
So I would love to see people looking for people for smaller projects, not just another MMOs thats never gonna make it.
because mmo’s are the “cool thing”, and WoW is the most profitable game ever made (if I remember right), and it’s an mmo, so lots of people get the idea into their heads that they could create a game similar to wow and get a huge subscriber base and make mass income. what makes it easier is you can set up some character movement and basic functions and everything very easily in Unity3D, and to those with no prior experience modelling or programming, it makes it seem very easy to just take those next steps.
I theorize that people think there are billions of game devs that would help them therefore the mmo would be a easy breeze of the wind but, i could be wrong…
Quickly build something in a free game engine with no prior programming experience? Something that took 200 professionals, two years to make?
I agree with some people here on the forums that under the collaboration section there should be sub forums: realistic - unrealistic. Well maybe they dont have to be named so obvious. Maybe MMO - Non MMO would be do the trick haha.
And there’s all those MMORPG’s people are making. It’s just awful. They waste their time making it and then guess what, only 10 people max play the game because there are 10x better mmorpg’s to waste your life on.
but yea, I’m currently just goofing around with an fps idea that involves severe usage of the Near Clip Plane on the camera… although I’m trying to decide between just moving the camera or if adjusting the near clip plane adds the desired look.
well, if it helps ease your mind, i’ve been working on a singleplayer game (that i hope to add in multiplayer capability) so, not everyone is aiming for an MMO. though, it would be nice to make an MMO, a poster above is quite correct… there are too many of them (it’s like how FPS’s reached oversaturation after Wolfenstein/Doom/Quake.)
though, given that it is a very do-able project though incredibly large in scope, i don’t think it’s really all that nice to dissuade people from trying to make one. you never know, someone here might come up with one that rivals some of the bigger ones (though that could be seen as a tall order.) or they may realize that if they try and jump right into the deep-end, they may end up drowning in it and learn that getting their feet wet in the shallow end (single-player games) would be a better approach.
or maybe it’s that people see the $$s that the big MMOs make and they want a slice of that pie?
I can almost gaurantee you that a lot of people dont realize the developement time that it takes to make an mmo.
The WoW forums for example (from when I played it), are littered everyday with “I’m a subscriber take my advice I know how to make this game better”, and ppl have good ideas, but they say it in such a way that makes me think they have no idea how it works. Things such as “Update the character models” and “Balance this game now it sucks so bad!”. People just throw things around willy nilly and make it sound like there’s just some blizzard magician who makes everything happen with a pop.
Another thing is, mmo’s are a lot of fun (at least until you get bored out of your mind with them like I have…hoping SW:ToR refreshes that spark), make a lot of money, and thus far have followed a fairly general theme (hotkey-based, tank healer dps, dungeons, quests, etc), so the overall basic gameplay is kinda set out before you. Making it easier for people to dream up their dreams in that world.
I’m making my mmo (id settle for covers cost of the games running costs) because I know its one the hardest things there is and I want to do something big as a life goal and it was a choice between ammo and a humanoid robot and I picked mmo as I am good with pcs and I want be games designer for job so it can also act as a CV thing and show unis and companies the potential for games design leadership ect
I knew mmos are a big thing with many years needed and can cost loads but I wanted a big challenge so I don’t get bored and learn loads of things fast
I’ve played MMORPGs before and It took away 4 years of my life, I’ll never want to touch another MMO again.
Unlike Singleplayer/Multiplayer games, MMOs have a virtual society that people can fantasize their roleplaying in game, chat with people, and play together. MMOs are often shallow in terms of gameplay and story, due to the fact that the highlight of this genre are the players themselves that created a livable world in MMOs.
I believe many game developers persue this path because of the simplicity and the straight-forward structure to making an MMO. You dont need sophisticated AI, just plop in the typical MMO dungeons, towns, pvp maps, and all sorts of spawn areas and let the game do it’s own work altough they maintaining the game itself is a more dreadful work, networking and stuff. But the goal of big businesses nowadays is to rake it the big bucks from cash items, lured by the impulsiveness that MMO gamers hopelessly buy nowadays.
Sure it looks good on a CV if you finish it. Writing on a CV “i started making my own MMORPG but I kind of never finished it” only tells a potentional employer that you a) dont finish things, b) cant estimate your own capabilities, c) have terrible time management. Dont worry I am being overcritical here, just to get my point across.
I agree there are 101 FPSs out there. And thats exactly why I would not attempt to make yet another one unless it is purely for my own entertainment or learning purposes or whatever. Because then it only has to live up to my expectations. How can a one man company think it can live up to the modern standards that players have in FPS? Stuff like MW3, BF3, etc. are at a level that is un-achievable for people who would use unity. Same goes for MMOs I would think.
Thats why I think its better to keep it small. I prefer to have a small map with a lot of details than a large one thats just plain grass. It just looks ridiculous to see a unity terrain, HUGe with nothing on it… I’m just having a rant, never mind me.
Becouse developers like to develop what they like to play. Its that simple. Its not just becouse MMOs are popular but there seem to be something in MMOs that makes them very attractive to a lot of players therefore developers like to develop it. As long as we leave in democracy everyone should be doing what they like, you are only allowed to put suggestions on his recruitment topic but not question his choice for doing it.
I don’t play MMO’s. Not because they aren’t fun, but they demand time. As you get older, you gain responsibilities and your priorities change. At least that’s what is supposed to happen.
I think there are 2 categories of people. Producers and Consumers. You can be both to varying degrees, and the majority of us are. But there comes a time when you wonder what you have done with your life thus far, and decide to pile more of your time into production. Whatever your hobby may be.
I would rather have a product out there that I am proud of, affects people, and shares a piece of myself with them. Than have a Level 70 Orc, or whatever.
to me, an MMO is just a great learning curve. when I decided to try make an MMO (when I was a wei kippa, weier than I am now) I learnt so much, If anything, that MMO ‘phase’ helps you the most. and yes, some people do finish their MMO’s and just like any other debate ie, Mac vc. PC; Xboc vs PS3. you will never be able to settle it.
wow is the worst thing I’ve ever seen. Pandas? oh my god, could it get any more childish. I’m happy to say I’d only work on an MMO if forced to do so for financial reasons.