Why did you want to become a game designer ?

Hello, i just want to start a thread out of other peoples intrest and probably the one question will ask you. what made you to become a games designer ?

well here’s my answer: i’ve wanted to become a game designer since i played zelda the ocarina of time i just love the style its a complete original ! :slight_smile: I’ve always been interested in creating my own game a lot like zelda.

Whats yours ? :smile:

I got my first computer when I was 8 years old which was a Dragon 32. Those were the days when games were stored on cassette tape or printed in a game book. I became infatuated with video games when the Mega Drive was released and I played “Sonic the Hedgehog” and “Desert Strike” for the very first time. To this day I still hold the Mega Drive as my most beloved games system, so many happy memories.

I have been fascinated by game development ever since!

I later studied and graduated a University degree “BEng Games and Entertainment Systems Software Engineering”. Due to certain difficulties I was unable to pursue game development until recently. And I am very thankful that the Unity game engine has since materialized because it is fantastic!

I have literally only just released my first game!

Wow that great ! and i should expand on my answer it wasn’t just zelda it was basically the whole nintendo brand games especially kirby and the crystal shards ! i love it so much

It’s simples, games today suck ass.

Ok, some do not, but most of the games I find myself playing today are either very old games or indie games made by people like me. The AAA stuff i rarely bother with because what average joe wants to play these days I certainly do not want and the big companies has to make their games appeal to average joe or else they won’t get enough revenue back.

As of now I’m still only a hobby game designer because I have a job I’m not willing to give up, but my ambition is to one day have at least a secondary income come from games. :slight_smile:

To me it depends very much on the title. Personally I am not a fan of games that take themselves to seriously. When I play a game I like to escape from reality and just have fun.

This is why I tend to prefer Indie games. But don’t get me wrong, I love games like “Ratchet Clank”, etc.

I know what you mean to be honest i can’t stand FPS and andriod, IOS and crap like that what happened to the fun ? people are turning to fan base, just like devil may cry the new one that is coming out looks terrible

I like to consider myself creative. But I don’t like expressing myself through means most people do, I don’t like art, I don’t like playing music (anymore). I don’t really like doing artistic things. But game development is different. I can make games by programming. I can be creative by being logical, it fits my bill description perfectly.

I always wanted to be a game developer since I was a kid.

But living in South Africa there aren’t many opportunities to become one.
So I became a software developer.
Then after 12 years of soft dev, I had binded enough data to enough FU#*#(@ forms to last a lifetime.

So I started playing with Unity and fortunately now I am a full time game dev :):):slight_smile:

@Meltdown Are you working for your own company or for a studio?

I had a Texas Instruments ti/994a when I was a kid.

I’d pour over magazines and type in silly programs printed in them. I started coding my own version of Bard’s Tale and didn’t get past the title and options menu before I ran out of memory :stuck_out_tongue:

But it wasn’t until I discovered Visual Studio and Unity3D that I seriously jumped back into it.

Reason: it exercises a different part of my brain that makes me happy.

I imagine the same reason most people do, the silly naive thought that making games is as simple and as fun as it is to play it… Ha! 10 years later I look back at that kid and shake my head and try to explain to people that there’s a damned good reason why Skyrim has an 8 figure budget and that no you can’t make anything close to that with an indie team. Introduce Unity or UDK or whatever and what you can do is make somethign just as fun but in a smaller more achievable way and this is why rigth now is such an exciting time to be a develoer because more and more people aer actually making games… Not like in the old days where we had just as many people trying to make games but they were all going for the next great mmorpg and failing miserably.

I feel that the games industry is the greatest entertainment medium on the planet and while wearen’t in it at the ground floor like say atari was or even iD or capcom we are in it close enough near the start that you can feel yourself riding the cresh of this amazing wave that is sweeping the world and those of us that stick with it and pick ourselves back up after gettting knocked down again and again and again will be able to sit on thrones down the road overlooking the landscape of a medium that dominates all others and affects change in a way that we cannot even become to fathom today

Myst

I love playing games, actualy i hate alot of games but i love it when i play a game that ticks all the boxes for me, i love the way that charicters become beloved by people and i love that some games get picked up by anyone and played.

I HATE Gamers.

Games got me into computers… computers got me into programming… makes sense to want to create games… had pretty much given up on that idea since I didnt want to write/learn 3d engines.

Enter unity… oh hai game development, how you doin?? /suggestive wink

Played A LOT of games and got interested in how they were made.
I got into “Simple” game development, by using Map Editor (Example: Warcraft III Map Editor) and i thought that was so cool to create my own map as a game while i was a little kid.

Soon got into “Some” programming and played ALOT of Roblox (Terrible i know right) and used Game Maker.

Finally thought i’d find something more “professional” I guess and now i’m here at Unity!

My inspiration came from watching my Uncle in his love of games- he showed me some stuff in around '98 (yeah, I was young), and from then on I have always wanted to know the answer to the big question- “How do they do that?”. I loved the way the game, 2D or 3D just held you in this virtual world, and in there, you can do whateverm and be whatever. It’s a freedom, I guess. And by becoming a game designer, I knew I could see the answer to that question.
I spent most of my time in primary school daydreaming and drawing game designs in big A4 notepads- and I’ve still got most of them (and I still use some of the ideas, too). I learnt how to program in HTML and JavaScript when I was 12, and that’s what I spent my ICT lessons doing.

I got my own computer when I was about 14, it was a little iMac G3 bubble, with a slightly expanded harddrive. This instantly put me into the world of modding- because of course, modern games couldn’t run on that. I upgraded the OS from Mac OS 9 to 10.3.9, which kinda brought it forwards slightly, and allowed me to play and mod more stuff etc. I made games in a little program called TNTBasic (but the program was horrible to use), and modded things like Marathon, and Quake.

I saved up all the money I had to buy the computer I use today. while I was saving that, a guy I’d helped before from america told me that Unity had become free, and we should build a team and develop a modern day Marathon. So of course, I joined the team, and in the months leading up to buying this computer (and this will sound very strange) but I read through the documentation for Unity 2.6.1 over and over so that from the moment I installed, I would know what I was doing, or at least vaguely.

I’ve now been using unity ever since then, and of course, my skills are expanding. But the best thing is I’m learning what I’ve always wanted to learn- and it’s that question- how do they do it? And knowing how they do it is inspiring, and you no longer play games like a gamer, because I’m always looking at “How did they do that effect?”, “How was that textured like that?”, “Could I recreate this easily, or would it take months?”. It’s the know-how, that made me want to do this.

I work for my own company, doing my own games, but I also supplement my income with contract work.
I have some big jobs coming up, so I’m hoping to employ a couple of people full time in the near future.

Well I’ve always played lots of games from my very toddler years.
And then I bought Pikmin 2 for gamecube
and then
I said to myself…
what a wonderful world

Honestly, aside from games being my passions, the designing of game and assets have kept relatively safe from the streets as a kid… and I just love the medium…

Well my story started because I lost my hearing. I found I was able to understand primitive 8 bit machines of the era and they did what I asked of them. The rest is of course, history :slight_smile:

@mellowninja

I believe I’ve met your pal ganjasamurai too!