My inspiration came from watching my Uncle in his love of games- he showed me some stuff in around '98 (yeah, I was young), and from then on I have always wanted to know the answer to the big question- “How do they do that?”. I loved the way the game, 2D or 3D just held you in this virtual world, and in there, you can do whateverm and be whatever. It’s a freedom, I guess. And by becoming a game designer, I knew I could see the answer to that question.
I spent most of my time in primary school daydreaming and drawing game designs in big A4 notepads- and I’ve still got most of them (and I still use some of the ideas, too). I learnt how to program in HTML and JavaScript when I was 12, and that’s what I spent my ICT lessons doing.
I got my own computer when I was about 14, it was a little iMac G3 bubble, with a slightly expanded harddrive. This instantly put me into the world of modding- because of course, modern games couldn’t run on that. I upgraded the OS from Mac OS 9 to 10.3.9, which kinda brought it forwards slightly, and allowed me to play and mod more stuff etc. I made games in a little program called TNTBasic (but the program was horrible to use), and modded things like Marathon, and Quake.
I saved up all the money I had to buy the computer I use today. while I was saving that, a guy I’d helped before from america told me that Unity had become free, and we should build a team and develop a modern day Marathon. So of course, I joined the team, and in the months leading up to buying this computer (and this will sound very strange) but I read through the documentation for Unity 2.6.1 over and over so that from the moment I installed, I would know what I was doing, or at least vaguely.
I’ve now been using unity ever since then, and of course, my skills are expanding. But the best thing is I’m learning what I’ve always wanted to learn- and it’s that question- how do they do it? And knowing how they do it is inspiring, and you no longer play games like a gamer, because I’m always looking at “How did they do that effect?”, “How was that textured like that?”, “Could I recreate this easily, or would it take months?”. It’s the know-how, that made me want to do this.