I have been getting the issue for every project I have tried to build over the past year or so, both using Unity 6 and 2022 versions, would that not be odd if it was a package that needed updated? (I assume they are updated with every unity install?)
I have cleared the errors now by removing the lines from the scripts, so i dont have the errors in the console anymore. But I do have the editor log. I am not sure how much I should paste, so will just show everything I think is relevant to the stacktrace.
##### Output
Assets\Scripts\ActivateEndOfDayScreen.cs(1,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\Managers\IncidentManager.cs(2,19): error CS0234: The type or namespace name 'Rendering' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets\Scripts\Managers\metricsManager.cs(7,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
*** Tundra build failed (43.00 seconds), 568 items updated, 707 evaluated
STDOUT:
[ApiUpdater] Total time: 2587ms, Parse response file: 105ms, Collect updater configs: 829ms, Update: 1653ms, Save: 0ms Files: 0 modified / 3 visited / 68 total (Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.dll).
STDERR:
[Script Updater] Assets/Scripts/ActivateEndOfDayScreen.cs(1,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
[Script Updater] Assets/Scripts/Managers/IncidentManager.cs(2,19): error CS0234: The type or namespace name 'Rendering' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
[Script Updater] Assets/Scripts/Managers/metricsManager.cs(7,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.dll (+2 others)
## CmdLine: "E:\Unity\Editors\6000.0.50f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "E:/Unity/Editors/6000.0.50f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.rsp2"
## Output:
Assets\Scripts\ActivateEndOfDayScreen.cs(1,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\Managers\IncidentManager.cs(2,19): error CS0234: The type or namespace name 'Rendering' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets\Scripts\Managers\metricsManager.cs(7,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
Script updater for Library\Bee\artifacts\1900b0aP.dag\Assembly-CSharp.dll failed to produce updates.txt file (response file: Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.rsp, MovedFromCache: E:/Unity/Projects/OneMinuteMayor2D/Library/Bee/artifacts/1900b0aP.dag/Assembly-CSharp.dll.mvfrm
Assets\Scripts\ActivateEndOfDayScreen.cs(1,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\Managers\IncidentManager.cs(2,19): error CS0234: The type or namespace name 'Rendering' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets\Scripts\Managers\metricsManager.cs(7,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?)
Failed to compile player scripts
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative (UnityEditor.Build.Player.ScriptCompilationSettings,string,bool)
UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsInternal (UnityEditor.Build.Player.ScriptCompilationSettings,string,bool)
UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts (UnityEditor.Build.Player.ScriptCompilationSettings,string)
UnityEditor.Build.Pipeline.Tasks.BuildPlayerScripts:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@7e8a1cf5a47d/Editor/Tasks/BuildPlayerScripts.cs:41)
UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@7e8a1cf5a47d/Editor/Shared/BuildTasksRunner.cs:56)
UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@7e8a1cf5a47d/Editor/ContentPipeline.cs:156)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:343)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:133)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/DataBuilders/BuildScriptBase.cs:103)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Settings/AddressableAssetSettings.cs:3061)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Settings/AddressableAssetSettings.cs:2970)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:579)
AddressablesPlayerBuildProcessor:DefaultBuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/AddressablesPlayerBuildProcessor.cs:143)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@2581a6be7421/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext)
UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow/<>c__DisplayClass41_0:<OnBuildButtonClicked>b__0 ()
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()