Why i'm getting UnassignedReferenceException when running the game ?

The script is attached to Main Camera.
In the inspector i dragged to the script to target a Cylinder from the Hierarchy.
The camera does rotate and when i’m using a break point on the line number 19:

_direction = (target.position - transform.position).normalized;

target is not null. And it does the rotation.
So why i’m getting this exception ?

This is the exception message:

UnassignedReferenceException: The variable target of LookAtCamera has not been assigned.
You probably need to assign the target variable of the LookAtCamera script in the inspector.
UnityEngine.Transform.get_position () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:26)
LookAtCamera.Update () (at Assets/MyScripts/LookAtCamera.cs:19)

This is the script:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class LookAtCamera : MonoBehaviour {
    
        //values that will be set in the Inspector
        public Transform target;
        public float RotationSpeed;
    
        //values for internal use
        private Quaternion _lookRotation;
        private Vector3 _direction;
    
        // Update is called once per frame
        void Update()
        {
            //find the vector pointing from our position to the target
            _direction = (target.position - transform.position).normalized;
    
            //create the rotation we need to be in to look at the target
            _lookRotation = Quaternion.LookRotation(_direction);
    
            //rotate us over time according to speed until we are in the required rotation
            transform.rotation = Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * RotationSpeed);
        }
    }

Are you sure you don’t have multiple instances of the script in the scene? try putting

t:LookAtCamera

Into the Hierarchy search field. This will highlight all objects with a LookAtCamera component attached.