Hello. I have recently made a shocking discovery that the location Input.Mouseposition gives you is lagging behind several pixels compared to the actual hardware cursor (probably 20+px on my 60Hz monitor, whereas maybe 10px on my 144Hz monitor).
I have tried to put this on video but it doesn’t work well. However, you can try it out yourself with my test build.
I have tried enabling/disabling VSync, and setting QualitySettings.maxQueuedFrames to 0 as this post suggests, but nothing seems to make any difference.
As you see in this post, for that user it is working fine when he is getting 2k+ framerate, but for me it makes no difference when I also hit 2-3k framerate.
Does anyone know what is happening here and how I can fix it?