Why you pushed all the 2D stuff to Development 'again'?

If I may ask?

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Hi,

Thanks for asking, I was afraid no one would. There are 2 main reasons.

  1. We have a new Product Manager and UX designer on board. So we will need to do more UX work on most of these features (especially TileMap and SmartSprite).

  2. We are expanding the scope of Atlas manager based on feedbacks we gathered here: [Official] How Did Asset Bundle Variant Fail To Satisfy Your HD/SD Use Case? - Unity Engine - Unity Discussions

When the Product Manager is fully onboarded, these features will be put back to the right milestones.
Rest assured that we are ever more invested in 2D.

Feel free to ask anything.

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I hope you would still consider a 5.5 release, and also get the new guys going on other 2D features still in research area like 2D character animation.
We didn’t have a new alpha in ages, it seems 2D moves as slowly as it gets. But I don’t mind UX improvments and somehow streamlining the many 2D components in the SpriteRenderer, and streamlining the 2D assets in one 2D atlas/sprite manager.

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Personally, I don’t think the UI has to be perfect. It’s more important to get these features out and into the hands of the users and work on the UI iteratively after that. I’m pretty disappointed with the decision to take these features out of the upcoming releases.

Sorry to say guys but I think you are really underestimating how many people do not care about fancy advanced 3D effects and just need a working 1980/90 aged 2D tilemap editor.

Also number of 2D games expecially for mobile are far more frequent than 3D ones.

Priority setting is quite critical in project management.
Hope to see this features coming in 5.5.

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Yes we have it. We are rebooting the ‘2D Alpha Preview’ builds (still need a bit more time to work out the release process). So you guys can at least see it before we surprise you with features that doesn’t work on the ground.

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@ColossalPaul can you give some kind of eta when we can expect a new build? I don’t necessarily want any new features but I’d like the current stuff to be updated with all other latest unity changes… The last alpha is based on 5.2.0 from back in september…

Just posting to show that I’m also waiting for this.

I’m working on a project where the smart sprites are a part of the core gameplay. You mention a ‘reboot’ so I’m hoping my current smart sprites won’t completely break when these 2d features get updated. Can you let us know if my worries are justified? :slight_smile:

Also, does “reboot” mean the original 2D team who put up the demo videos disbanded?

Is there an ETA on the next alpha build? Not shipping anytime soon, but would like to let my artists play around with the tools in 5.3 or later build.

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Yeah some kind of timeline would be great, although I imagine we won’t get one yet :frowning:

This is really upsetting. I really thought these 2D features would be implemented into the new build coming out in June. I mean seriously, even Unreal has a basic 2D tilemap editor.

The Bitbucket repository is officially dead, at least for now, that I can tell ya.

I’m wishing for unity to focus now on performance and features for 2d games.
3D Is already at a really nice high level.

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I know the roadmap is fairly new, but I’m newer… Does it get updated when a new version is released or just around that time.

Just wondering if we’d, maybe, find out any more details in June (presuming 5.4 is on track) if we don’t hear anything before hand.

You can subscribe to the roadmap rss feed and get notified when they change things around. Basically changes happen between versions too, when features get moved around or their risk gets changed.

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Didn’t know that, thanks! :slight_smile:

It’s kind of scary silent though, we had to release on early access with b803 since when we started development it was planned for march :confused:

Any update on the reboot?