Hello,
I’m working on an editor extension that allows edit existing textures easily without leaving Unity, accelerating your texturing workflow.
It currently has 22 filters, some of them are really interesting, like heightmap generation and seamless tiling (beta).
Current filters overview:
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General
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Brightness
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Contrast
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Gamma
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Blur (Gaussian)
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Sharpen (Gaussian)
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Color
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Color levels (Linear)
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Grayscale
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HSL Luminance/Saturation
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Histogram Equalization
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Hue
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Saturation
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Invert
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Distort
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Jitter
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Water distort
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Noise Reduction
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Conservative Smoothing
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Median
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PBR / Texturing
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Heightmap
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Seamless tiling
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Transform
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Rotate
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Flip
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Move
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Crop
Features overview:
- Friendly and super easy user interface
- Realtime preview (downscaled and async for performance)
- Import/export presets in Json format
- Save as new Texture
- Easy Object Oriented structure: implement your own filters easily.
Implement custom filters is as easy as inherit ImageEffect class and add an annotation (more info and docs coming soon)
Advanced Texture Tweaker doesn’t need read/write enabled textures (does not alter texture import settings).
Would you like to have a tool like that?
I’m looking for some feedback about this. I’m planning to upload it to the Asset Store. Any comment is greatly appreciated.
More info, screenshoots, etc coming soon!




