Announcement to all who bought this package. First of all, thank you
Second, send me your e-mail and invoice number so I can send you updates and new versions in the future.
Once you buy Filter Me!, you will recive every future release absolutely FREE FOREVER!
I am an artist that’s extremely into Photoshop. Do you have any plans to realize the photoshop layer style function in this tool?(such as, inner glow/shadow, outer glow, drop shadow, pattern overlay, etc…).If so, this tool will definitely become a awesome tool for artist.
I’m planning to add one more filter in free version. Let me know which one would you like to see. The candidates are: blur, gaussian blur, treshold, gamma, brightness, decrease color depth, red channel, green channel, blue channel, rotate channels, noise, emboss, edge detection.
Also, check the full version - it’s only 2$ and every future release is free
Hiiii Just purchased the full version. I tried to modify the parameters of gaussian blur that you set in Example.cs, but the effect didnt change…Could you kindly check up if anything goes wrong in the script…
Thank you for your purchase. There is nothing wrong with the script, but you are right for the effect - the changes are too small. I’ll rewrite this filter today.
About gaussian blur… Unfortunately, there’s no way to make it better with this convolution. Some kind of work-around is that you apply same filter to the same texture multiple times, like this:
if (GUI.Button(new Rect(2, 222, 200, 22), "Gaussian Blur"))
{
cube.renderer.material.mainTexture = ImageProcess.SetGaussianBlur((Texture2D)cube.renderer.material.mainTexture, 16) as Texture;
cube.renderer.material.mainTexture = ImageProcess.SetGaussianBlur((Texture2D)cube.renderer.material.mainTexture, 16) as Texture;
cube.renderer.material.mainTexture = ImageProcess.SetGaussianBlur((Texture2D)cube.renderer.material.mainTexture, 16) as Texture;
}
Of course, if you are not satisfied, you can request a refund