[WIP] World Political Map - 2D Edition - Fully interactive and customizable maps

Hi community!

Here’s a preview of the 2D version of World Political Map for Unity.
This is a fully interactive world map containing +240 countries, +4000 provinces and +1200 cities!

You can use this asset to show or allow the player to choose a location in your strategy game or application, in mission briefings, interactive reports, statistical and educational software, minimized as an Earth hud locator, etc.

Except for the background textures, everything is procedurally created. We’re also working on a future editor for the countries and provinces!

Let me know what do you think.

(Looking for a 3D Globe Edition? click here).

Here’s a quick tour around some provinces and states of the world …

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Really awsome! Espesially countries textured with a flug.
Good work. Should be in asset store :sunglasses:

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This looks very promising!

Two Questions:

  • Will this offer a “isolated” mode where you either only see a province or City?
  • Can I change the Map Texture to something more stylized/simple?

Also, do you know when you will release this?

That’s a nice idea that we can try. The frontiers of countries, provinces and cities, yes, as they’re procedurally drawn it’d be totally possible to show/hide any part of the map. The background texture could be replaced by your own or perhaps it could be masked based on the visible geography.

Well, there’re lot of possible combinations. We have this sample video for the Globe Edition but works the same for the 2D Edition. I’ll try to record a specific video for this 2D version and post it here:

https://www.youtube.com/watch?v=2Js1pV_HU8A

It was submitted last Thursday and it’s pending approval from Unity, so it should be in the store this week. However, existing customers of the Globe Edition have free access to this 2D version while in beta, so if you purchase the Globe Edition you can have the 2D Edition for free (only this week or until it gets approved).

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Great! I will make sure to buy Globe Edition ASAP and I look forward to see the Isolation mode come true!

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Thank you. After purchasing, sign up at kronnect.com (our support forum) and I’ll give you access to the customers area where you can get latest releases of both Globe and 2D versions.

Hi !
2D Edition is available now: Unity Asset Store - The Best Assets for Game Making
Cheers!

We’ve released a new beta for the upcoming update of World Political Map - 2D Edition, including a highly requested feature: the Map Editor!

As you may guess, the Map Editor allows you to edit the map data provided with the asset interactively from the Unity Editor itself! It will be available as a free update for all current customers while in beta.

Below is a screenshot of the asset running inside the Editor (to the left) showing Japan with its prefectures. You can see the different reshaping tools (point, circle, split, magnet, smooth, …).

Darn just missed the offer :frowning:

How close can you zoom in on the map?

Take a look at the second video in this thread for a zoom and panning demo.

Hi guys!

We’ve a new beta today in our support forum and I’m happy to share with you a video showing one of the new features: the viewport.

This new feature allows to display the map inside another “canvas” in the scene. When a viewport is assigned to the WorldMap component, it disappears and renders itself inside the viewport specified. The viewport is provided as another prefab which is basically a quad with a custom configuration. You can move, scale or rotate the viewport inside your scene or UI.

The viewport supports panning, zooming, cropping, selecting, … it behaves as it was the World Map itself… We think it’s an amazing improvement to this asset, that makes easier to mix it with your own menus, UIs, etc. You will be able to drag and zoom without trespassing the limits of the viewport rectangle.

We’ve prepared an amusing video showing the feature in action. We hope you enjoy it!

Hi guys!

V4 is now available including many improvements and of course the new Map Editor commented above: Unity Asset Store - The Best Assets for Game Making

Here’s a video preview of the Map Editor in action:

As always I’m looking to your comments and suggestions for the next release. Please also join our support forum at kronnect.com

Cheers!

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V4.2 is now available with lots of improvements since 4.0!
Thanks to the amazing community for the feedback provided here and on kronnect.com.

New Features:

  • New Scenic Earth Style
  • New markers and line drawing and animation support
  • Support for perspective and orthographic projection
  • Number of cities increased to 7144

Improvements:

  • Cursor cross maintains dash pattern irrespective of zoom
  • New APIs: CountryNeighbours, CountryNeighboursOfCurrentRegion, CountryNeighboursOfCurrentRegion
  • New APIs: ProvinceNeighbours, ProvinceNeighboursOfCurrentRegion, ProvinceNeighboursOfCurrentRegion
  • New APIs: SetZoomLevel/GetZoomLevel to programatically set the zoom level from closest (0) to farther (1)
  • New option to enable dragging the map using WASD keys
  • Thicker country outline and now it’s shown in province mode as well
  • Option to draw all provinces (API: drawAllProvinces)
  • Option to invert zoom direction (API: invertZoomDirection)
  • Option to drag without acceleration (API: dragConstantSpeed)
  • Option to allow auto-scroll when mouse is on screen edge (APIs: allowScrollOnScreenEdges & edgeThickness (pixels))
  • Option to highlight all regions of a country (API: highlightAllCountryRegions)
  • Reduced geodata loading & parsing time
  • Consolidated city catalogues in one file
  • Added province name to each city
  • Frontiers and borders now support transparency
  • Country frontiers thickness grow automatically when camera approach (based on LOD) and can choose inner/outer color
  • Country is highlighted now when provinces are shown

Check out all the details here:

The first beta of V5 is now available on kronnect.com featuring Mount Points and other improvements.

Mount Points are user-defined markers on the map created in the Map Editor. Basically a mount point is a special location that includes a name, a class identifier (an user-defined number) and a collection of tags.

Mount Points are useful to add points of interest (POIs) or strategic locations, like airports, military units, resources and other landmarks useful for your application or game. To better describe your mount points, WPM allows you to define any number of tags (or attributes) per mount point. The list of tags is implemented as a dictionary of strings pairs, so you can assign each mount point information like (“Defense”, “3”) and (“Attack”, “2”), or (“Capacity”, “10”), (“Mineral”, “Uranium”) and so on.