With PolyNav2D, why agents are pushed aways very quickly upon start moving if they sticked together?

Hi,

First of all, there is separate thread for PolyMesh where you can find help, as not a lot of people are familiar with it Poly|Nav: Pathfinding for Unity2D
Also there discord and etc.

Also consider this open source alternative, that use unity “native” system Poly|Nav: Pathfinding for Unity2D