Hi everyone,
So I’m working on a 2-d perspective shooter, and I would like to create the following effect:
I’d like to create a destroyable (by chipping away at) shield for enemies that the player would have to shoot around to damage enemies, and I’m having trouble researching a good way to do it. My questions are:

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Is there a better term to search? I’ve been trying to find something by searching chipping away, but I get the feeling there’s a more obvious term I’m forgetting.
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One way I thought of is creating a grid of 10-30 individual colliders that delete if struck by a bullet, which seems to work but would be an awful lot of collider connections per enemy unit. This seems messy, and would I run into scaling issues with 10-20 enemies, each with as many colliders?
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Is there a built in way to cut away at an instanced object as it is collided with?
Just a bit lost on how to execute this, anything I can think of just seems hacky.
Any other thoughts or help appreciated!