World Streamer 2 is a memory, assets streaming system. By using it you are able to stream whole your game from a disc in any axis and space or at least change background terrains into low poly mesh representation with trees. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It’s perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.
Asset Store Link: World Streamer 2
About World Streamer:
Features:
- Low poly mesh generator from terrain and trees (from NatureManufacture trees or objects with cross or low pomy mesh as last LOD)
- Sync between layers (objects can replace object during streaming)
- Terrain split and managment tools
- Floating point error fix system
- Looped world system
- Multi scene editing support
- Unity 2019+ support
- Multiple layers streaming
- Support for multiple devs working at one area
- Removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
- Ring streaming (replacement of the objects according to the distance)
- Collider hit streaming
- Support for extremely big worlds
- Easy automatic processes will save your development time
- Few and clicks you can stream endless world
- Work in any axis and space: 2d, 3d, vertical, horizontal
- Reduce RAM,CPU,GPU,VRAM usage of your game
- Reduce number of objects in your scene
- Load your world in background (async loading)
- Compatible with amplify, graphine and any other texture stream system
- Loading screen system
- LOD system for split terrains
- Webplayer support
- Occlusion Culling support (Unity 5.5+)
- Innovative local area updater
- Terrain culling system distance based on camera view
- Compatible with terrain stitcher and multiple terrain brush
- Unity navmesh support with floating point fix
- Fully commented opensource code that will help you to work with World Streamer!
- Compatible with: World Creator, Gaia, Terrain Composer, RTP, uConstruct, Gena, Curved World, Real World Terrain, Granite, Amplify Texture, Terrain Stitcher Multiple Terrain Brush, Terrain to Mesh, Most Asset Store Assets.
Tutorials:
Manual:
Dropbox file link.
Difference between WS 2 and WS1:
- 1 streamer object to manage whole streaming and layers
- better light setup manager per layer
- layer sorting using folders not only prefix and names.
- Low poly mesh generator from terrain and trees (from NatureManufacture trees or objects with cross or low pomy mesh as last LOD). It give huge performance boost and reduce drawcalls alot.
- Sync between layers (objects can replace object during streaming)
- Terrain split and managment tools
- Town and foliage assets samples
- Huge world demo scene
- Mobile demo scene
Example game working on world streamer and our few other assets like R.A.M (links below):
Another example - MMO Game:
Cloud Point viewer example:
Change your terrain background into cheap low poly meshes:
Loop your world:
Mobile demo scene:
Visit us:
Facebook
Twitter
Our website - naturemanufacture.com
Discord - support
You could also look at our other packs:
Unity Tools:
River Auto Material 2019 - create fabalous river in few seconds, (ground textures included)
River Auto Material - create fabalous river in few seconds, (ground textures included)
Lava & Volcano Envrionment 2019- create fabalous lava enviro, volcano, river, cave.
Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
World Streamer 2 - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times
Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes
Terrain Shading:
CTS terrain shader 2019- AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.
CTS terrain shader - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.
Environment:
Forest Environment - Dynamic Nature - huge library of trees, rocks, grass, branches, slopes, best artistic content winner at unity awards 2019.
Meadow Environment - Dynamic Nature - huge library of trees, rocks, grass, flowers
Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
Ice World - ice shaders for water and models with huge ice textures library
PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD’s in the planet
Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+
Realistic Grass Pack - pretty old grass (billboard) texture library
Realistic Tree Pack - pretty old big library of trees, optimised and cheap in render
Mountain Tree Pack - pretty old group of mountain trees, optimised and cheap in render.
Ground Textures:
Winter Ground Pack - library of winter ground textures like rocks, snow, paths , grass etc
Landscape Ground Pack - big library of ground/forest textures
Landscape Ground Pack 2- big library of ground textures
VR & FP Models:
VR Hands FP Arms - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.