Would the ultimate game engine challenge be to build a working house out of the box?

And an animated avatar to navigate the house.

Think about it, what’s in your home:

  • Chairs
  • Tables
  • Sofas
  • Curtains/Blinds
  • Lights/Switches
  • Junction Box
  • Cooker/Microwave
  • Fridge/Freezer
  • Cupboards
  • Food
  • Utensils and Tin Opener
  • Beds
  • Shower/Bath
  • Taps/Basins/Sinks
  • Washing Machine
  • Vacuum Cleaner
  • Computers/TVs
  • Telephone
  • Stairs
  • Doors
  • Windows
  • Books
  • Clothing
  • Smartphones/Tablets
  • Electricity
  • Gas
  • Water
  • … and probably a lot more.

So would being able to simulate a house and it’s contents visually and interactively be the Ultimate test of any simulation/game engine?

What games even come close to having fully interactive houses?

In most of the games I play they are just destructible colliders with openable doors and breakable windows and static furniture?

No. What you’re describing would be trivial to implement now, and definitely within the realm of implementation years ago.

None. Because just having an interactive house doesn’t mean the game is fun.

Surely there must be some escape room games that go out of their way to include interactive items and gadgets in a house?

Or cooking games that do the same for the kitchen?

Nothing I’m aware of but then @AndersMalmgren would be the one most likely to know seeing as it’s very likely a VR thing.

Surely the ULTIMATE test of a game engine is whether you can simulate the course of every sub-atomic particle in existence over eternity in sped-up time. You’ll know that your simulation is accurate when you can use it to predict the future with out any error.

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Admit it, you just want someone to build you a virtual doll house :smile:

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Just for reference, we had something similarly discussed briefly last year, pointing into this generator

Mentioned in
Could I make a living being an Indie Game Dev?
post [#599]( Could I make a living being an Indie Game Dev? page-12#post-3884029)

Other than that, this is not something game engine should focus on. That should be purely users / devs doing.

We have created a framework in VR that for example could recreate a game like Dayz but you do all crafting and interaction yourself in game, if that’s what you mean. :slight_smile:

I mostly meant you’re the one to talk to for complex interactions in VR. I remember watching one of your videos where you showed being able to interact with items beyond the typical just picking them up, throwing them, etc that most people like to pretend is “complex”.

Which appears to largely be vaporware. The only progress they’ve shown is a video that is pretty near entirely fabricated (look how it cuts and moves) but also shows something else:

This… doesn’t do anything that isn’t already absorbed into the production pipeline itself. Like, this is acting as if using a naming scheme for your files to make them easy to search doesn’t exist. That was their mast video, released in March.

If this was anymore “solving a problem that doesn’t exist” it’d be an arowx thread.

Which appears to largely be vaporware. else:

The obviously doing something

November 2018

March 2019

I may be not that perceptive.
Which moment and place you exactly call as fabrication?

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I wanna ask Promethean to generate me an award winning MMO, I tried Siri, but got the cold shoulder.

The camera cuts towards different zoom levels all the time, there’s no actual source of input past text on the screen, motion tweening all feels very “default setting.”

It’s marketing fluff, pure and simple, but also fluff that doesn’t solve a problem at all since you can just… do this in every modern engine and if your engine doesn’t support it, the software that does ranges from $0 to $15. Automatically tagging generated content isn’t even remotely hard.

Hell, their first video shows some stuff off, but even it isn’t really… mindblowing or anything. If it’s all operated off voice, why? It’s not like you couldn’t just have a radial menu. If it has a radial menu, why don’t we see it? This is not at all a product that exists in any meaningful capacity as far as I can tell because we’re getting the product equivalent of a video for a game from E3 that doesn’t even have a release date.

I suspect is hobby project, or maybe even academic project.
I wouldn’t be writing it off, because video doesn’t show everything at once.

Sure at current state faster is place things by hand. But as every tech, need start somewhere. Plus if indeed AI is used, it need time to learn / adapt. Or whatever method is used.

If I could see 100 different rooms to be generate in one go, that would be quite impressive. I put fate on the project. Just giving it a time. However, is not important to me, if it become fully commercial or not. I love tech in general :slight_smile:

There is not much available, most VR games are lazy coded, things snap magically together and are just lacking that interaction that you would suspect a VR game has.

For example, job simulator

https://www.youtube.com/watch?v=jF6RzK50fDs

…have you SEEN their website?

It’s not that they didn’t show everything at once, it’s that they functionally showed nothing meaningful in the first video.

Their product was announced with a useless teaser image/trailer over a year ago and we have seen next to nothing from the product itself.

That would be impressive? Why? Why is procedurally generating rooms outside of runtime exciting? You can do that now.

Show me please example, if we doing it somewhere else. So far everything is placed by hand in rooms, as this is simply easier.

If their product would be able select different items, and logically place them, with different configurations, that would be useful. Then probably can expand and move to larger structures, or maybe even landscapes.

Why is exciting? Because is complex problem for AI.

Like in robotics, what we expected today, we are at least 10 year behind in tech. Something simple for us humans, it happens much more difficult to achieve in IT world.

For example, ROS project was multimillion project sponsored for near a decade. And yet, result was far from initially desired. However, it helped to shape current state of robotics.

See second posted video, for bit more meanings.
Yes, they could show more examples, I would be happy to see too.
But I wouldn’t call it fake, or similarly.

I am glad they got team of people. And I hope they will achieve their goals eventually.

Some goals and challanges which can be read here.
https://forums.cdprojektred.com/index.php?threads/promethean-ai-cdpr-may-be-in-use.10976771/
Lead to here
https://venturebeat.com/2018/07/18/promethean-ai-uses-artificial-intelligence-to-help-artists-fill-out-game-worlds/

But sure, you can call it marketing if you like. Good they start marketing early. Something many game devs should consider as well, not at the release date.

Rooms for exploration exist already in Viveport (I believe). they are the starting place for your vr experience and you can meet/invite others. There are several ranging from a simple rooms (Planet Express break room) to much larger areas you can explore. Some have tons of interactive elements and you can find things that you can collect and use outside of the room. There is a artic one that is a lot of fun to explore. They aren’t really games, just rooms, but they are vastly more entertain than most vr experiences. The best seem to the one provided by Vive (or valve, can’t remember who runs it). There are user contributed ones as well… kind a hit and mist.

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