write to a file and read from it later? Do i do it like normally in c#

I want to make a game where one player designs something like a level and then his friends play through it. Is it possible to write to text files in unity and then load them at a later? Do i do this like i normally do in c# with a file writer or is there a better, more unity specific way?

You would do it the regular C# / .NET way through System.IO :slight_smile:

(aside of the webplayer where you either are forced to use PlayerPrefs which are very limited or store it on the web)

Thanks for the quick help. I was wrestling between ideas i had to try phone dev or this and thus i wanted to see if this was possible. Once again thanks

Sure, no problem :slight_smile:

Just to mention: On mobile System.IO can be used too