[1.0.2] Free Opensource Low Poly Terrain Editor

Realizing that Unity terrain can’t be configured to look low poly I created my own tool that lets you create large terrains in just a few minutes. Source code.

Features

  • Modify brush, lower and raise terrain with configurable brush size, smoothness and strength
  • Set height brush
  • Smooth brush
  • Paint brush with unlimited materials. Materials are per triangle
  • Randomize with perlin noise
  • Chunk system to increase performance

Download
Download 1.0.2 (The included materials require the LWRP package but the tool itself does not)
Free prefab brush (Recommend but not required)

How to help

Other projects by me

Let me know if you have any issues or suggestions!

6 Likes

Any thoughts?

Hi! I was looking exactly for something like this! Anyway At the import I have two errors so I cannot actually use it: (My version of unity is 2018.2.9)

Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(49,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `UnpackPrefabInstance'

and

Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(47,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `GetPrefabAssetType'

Please let me know if there is something I missed :smile: great job anyway!

The reason is that those classes were added with the new prefab system that I believe came in 2018.3. Try upgrading, it shouldn’t cause too many issues with your other assets.

First of all, a very very cool and super project.

Unfortunately, it is not possible to create a second terrain, because if I do that and change the position, I can no longer edit the terrain.

We would like to create different terrains and put them together later.

It would be very cool if you build in that you can enlarge the terrain without everything being reset, so for example enlarge to the left or bottom.Another idea would be that you allow to have multiple terrains and allow them to be painted at the same time, so that you can make transitions between terrains.

Thanks for your work so far.