Realizing that Unity terrain can’t be configured to look low poly I created my own tool that lets you create large terrains in just a few minutes. Source code.
Hi! I was looking exactly for something like this! Anyway At the import I have two errors so I cannot actually use it: (My version of unity is 2018.2.9)
Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(49,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `UnpackPrefabInstance'
and
Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(47,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `GetPrefabAssetType'
Please let me know if there is something I missed great job anyway!
The reason is that those classes were added with the new prefab system that I believe came in 2018.3. Try upgrading, it shouldn’t cause too many issues with your other assets.
Unfortunately, it is not possible to create a second terrain, because if I do that and change the position, I can no longer edit the terrain.
We would like to create different terrains and put them together later.
It would be very cool if you build in that you can enlarge the terrain without everything being reset, so for example enlarge to the left or bottom.Another idea would be that you allow to have multiple terrains and allow them to be painted at the same time, so that you can make transitions between terrains.