[RELEASED] Multiple Terrain Brush

Hi.

We have new pack here! With Multiple Terrain Brush you can paint your multiple terrains at scene like they were one big terrain, without any switching! You can also stitch terrains using blur brush!
Official movie:

Community movie:

Full info:
Multiple Terrain Brush is an editor tool with brushes for heightmaps and textures that work on multiple terrains. You can easily paint heightmap and textures, without switching from terrain to terrain. With multiple terrain burshes you can avoid terrain holes in borders during height map painting and editing. Brushes also contain smooth which is stitching and it’s removing terrain holes.

Pack contains:

  • Heightmaps brushes
  • Texture painting brushes
  • Smooth brush with stitching function
  • Multiple terrain texture adding system
  • Manual
  • Nonsquare terrains support
  • Compatibility with World Streamer and Terrain Stitcher

Version 1.5

  • huge speed up, even 1000x
  • additional box info if terrain at the scene have diffrent resolution or height
  • bug fixes

Version 2.0

  • tool will be many times faster
  • fixed bugs
  • fixed all strange results with very specific parameters

Version 2.1 (current)

  • fixed painting on specific setup
  • fixed undo option

Asset Store Link.

Example of use:

Visit us:

Facebook
Twitter
Our website - naturemanufacture.com
Discord - support

You could also look at our other packs:

Unity Tools:
River Auto Material 2019 - create fabalous river in few seconds, (ground textures included)
River Auto Material - create fabalous river in few seconds, (ground textures included)
Lava & Volcano Envrionment 2019- create fabalous lava enviro, volcano, river, cave.
Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes

Terrain Shading:
CTS terrain shader 2019- AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.
CTS terrain shader - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.

Environment:
Forest Environment - Dynamic Nature - huge library of trees, rocks, grass, branches, slopes, best artistic content winner at unity awards 2019.
Meadow Environment - Dynamic Nature - huge library of trees, rocks, grass, flowers
Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
Ice World - ice shaders for water and models with huge ice textures library
PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD’s in the planet :smile:
Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+
Realistic Grass Pack - pretty old grass (billboard) texture library
Realistic Tree Pack - pretty old big library of trees, optimised and cheap in render
Mountain Tree Pack - pretty old group of mountain trees, optimised and cheap in render.

Ground Textures:
Winter Ground Pack - library of winter ground textures like rocks, snow, paths , grass etc
Landscape Ground Pack - big library of ground/forest textures
Landscape Ground Pack 2- big library of ground textures

VR & FP Models:
VR Hands FP Arms - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.

2 Likes

Hi there,

I cant seem to make height brushes work on my terrains.
I don’t see the blue tool marker on terrain.
Works fine on your test scene.
Have also noticed that you mention it requires unity v 5.1.2.
I have v 5.1.1f1 and cant find v5.1.2.

Thanks

G

Hi

Your terrain collider thickness mustbe greater than 0. We use raycasts in our brushes. This should help.

I can now see it working.
My terrains are quite large so I had brush size to 50 but could not see anything happen.
I changed brush size to 12 and I can now see it closing the seams.
I cant see the blue marker though so it is difficult to guess where you working at but I can see that seam are closing up nicely.
Any idea why I cant see the blue marker?

2304968--155289--mtb.JPG

Terrain size is not a problem. Do you have any errors? It shouldn’t work like that. Could you give me screen shot from terrain collider? Contact me at skype: dahrrrr we will take a look. You said it work ok at test scene?

Apologies. it seems to work well on seams coming down the terrain but not across it.

Getting this error:

DivideByZeroException: Division by zero
MultiTerrainEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/MultiTerrainEditor/Scripts/Editor/MultiTerrainEditor.cs:780)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1999)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1352)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1188)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

In your scene it closes seams but can not see marker either.

G.

This error only shows when you got marker between terrains and there is no terrain that raycast can hit. You have got big holes than:P. If you want to stitch it, you only need to touch one border and it will work fine. We will fix that but basically this is not an issue. If you normaly moving brush on terrains it works fine?

No cant seem to close this hole.
Getting this error now…

Texture ‘’ is degenerate (dimensions 0x0)
UnityEngine.Texture2D:GetPixels()
MultiTerrainEditor:OnSceneGUI(SceneView) (at Assets/MultiTerrainEditor/Scripts/Editor/MultiTerrainEditor.cs:772)
UnityEditor.DockArea:OnGUI()

Hole is not that large. Holes in your terrain are larger.

G.

2305293--155304--mtb2.JPG

Ok, I think you need Unity 5.1.2 or higher, some functions are not avaible at older unity versions…
__http://unity3d.com/unity/qa/patch-releases__ here you can find all unity versions. I think Patch 5.1.3p2 is most stable at the moment. If this don’t help you please contact me at skype. It will take few minutes and it should work fine.

Ok I now have V5.2.0f3

Have removed and re-installed Multiple Terrain Brush with same results…

Texture ‘’ is degenerate (dimensions 0x0)
UnityEngine.Texture2D:GetPixels()
MultiTerrainEditor:OnSceneGUI(SceneView) (at Assets/MultiTerrainEditor/Scripts/Editor/MultiTerrainEditor.cs:772)
UnityEditor.DockArea:OnGUI()

I don’t have skype - will try to install and contact you.
G.

Ok, so I’m waiting I will also give this case to our coder.

I have sent you fix via mail. Please check it. It should help, if anyone else will have that problem please contact me. I will update pack at asset store.

Guys thanks for the help earlier today.
I used Terrain Stitcher and worked brilliantly.
Thanks again.
G.

Hi~
Do your tool " Multiple Terrain Brush " can work with " Relief Terrain Pack "?

Yes I tested it few days ago. I think I will make tutorial. I would like to show how it works. Btw your terrains must be square size (XZ) until we will make update.

Anyone tried using this in conjunction with RTP? Might be interested.

Otherwise if you want someone to test it for the first time hit me up :wink:

As I said it work with RTP:)

Oops sorry didnt see!

HI ~
I press Alt+LMouse just want to rotate view for check,
I don`t want to paint terrain,
If i press Alt dont paint anything,Can you fix this?

THX