Hi, just bought unity indie 2.5 and i’m doing the tutorials but the timeline panel has gone missing. Anyone know where it might be hidden?
Hi Raziel and welcome to the forum! This is from the 2.5 release notes:
“Timeline window for creating animations directly in Unity was removed in 2.5. Of course you can still author animations in a 3D application. This feature will return even better in Unity 2.6 including High-end Curve Editing and support for animating any property including material animation.”
The 3rd Person Platformer tutorial was rewritten to reflect these changes. If you downloaded the current one from our web site and it still includes references to the Timeline then we need to fix that.
many thanks for the fast reply!
I was referring to the 2d platform tutorial, i had grabbed it this morning
Ouch, not sure how we missed that… thanks for the heads up so we can fix it.
Yup, same here. I downloaded the 2D platformer tutorials yesterday. At the part were you have to animate the moving platform, it refers to the timeline.
Took me quite some time before I found a post in the forums where I read that it was removed from 2.5
You might want to look into that
heb je toevallig een link? ;D
Natuurlijk
I read it here, but as stated above, it’s also in the release notes.
I just skipped that part of the tutorial, although you could probably get the same movement effect by scripting it…somewhere :?:
The 2d Gameplay Tutorial has now been updated with a workaround for the missing Timeline in 2.5.
The 2d Gameplay Tutorial has now been updated with a workaround for the missing Timeline in 2.5.
Page 32 still refers to the timeline.
http://download.unity3d.com/support/resources/files/2DGameplayTutorial.pdf
The 2d Gameplay Tutorial has now been updated with a workaround for the missing Timeline in 2.5.
Im not seeing a work around for the platform in the PDF. Am I just missing it?
OK here is my work around in script to have the platform raise and lower continuously . Now im not a coder so this is just from digging around the forums and piecing things together, so im sure there’s a better method.
StartAnimation();
function StartAnimation(){
var top : float =14;
var bottom : float = 4.2;
var startTime = Time.time;
while(startTime + 5 >= Time.time){
transform.position = Vector3.Lerp(transform.position, Vector3(transform.position.x,top,transform.position.z), Time.deltaTime);
yield;
}
startTime = Time.time;
while(startTime + 5 >= Time.time){
transform.position = Vector3.Lerp(transform.position,Vector3(transform.position.x,bottom,transform.position.z), Time.deltaTime);
yield;
}
StartAnimation2();
}
function StartAnimation2(){
StartAnimation();
}
[/code]
Ok, for some reason the revised Tutorial I posted was not properly pushed live to the site… will be fixed ASAP.
Ok great. let us know when its up. Thanks