I created a simple 2D animation, it works fine when I play the clip in the animation clip window (the speed is correct). However, when I play it in game in the editor it is insanely fast! It’s a looping animation. I put some code in an animation event just to see the loop time, it should be 1 second, but it’s approximately 0.27 seconds! Since it works great when I play the clip, I don’t think I should have to adjust samples or clip speed, as a matter of fact I never messed with any timing in the game. I did notice that the transition in the animator window (from any state to this state) shows the clips lengths to be half as long (1:00 is where 0:30 is, instead of being where 0:60 would be) But then wouldn’t that mean the clip is moving twice as fast ? Very confused by simple animation. I’ve done animations before and never had this problem. ANY help would be extremely appreciated. Thank You in advance for your help.