2D animation runs too fast when I play it in editor

I created a simple 2D animation, it works fine when I play the clip in the animation clip window (the speed is correct). However, when I play it in game in the editor it is insanely fast! It’s a looping animation. I put some code in an animation event just to see the loop time, it should be 1 second, but it’s approximately 0.27 seconds! Since it works great when I play the clip, I don’t think I should have to adjust samples or clip speed, as a matter of fact I never messed with any timing in the game. I did notice that the transition in the animator window (from any state to this state) shows the clips lengths to be half as long (1:00 is where 0:30 is, instead of being where 0:60 would be) But then wouldn’t that mean the clip is moving twice as fast ? Very confused by simple animation. I’ve done animations before and never had this problem. ANY help would be extremely appreciated. Thank You in advance for your help.

Did you check if the speed of the animation in the Animator Controller window is set the 1? Just a guess.

I was having the same issue, but another post helped me figure out that my transition to my idle was incorrect, so it wasn’t animating fast but rapidly switching between the animation and idle.