2d facial animation

Hi,

I need to do very basic 2d facial animations in my game. I came across sprite animation and CrazyTalk.
I dont like to use sprite animation by changing mouth, eyes etc as I want a smooth sequential animation.
I guess CrazyTalk gives the 2d Texture some depth in the face. The game requires perfectly flat characters.

In the games “Threes” and “Two dots”, the characters give mild expressions. I would like to achieve that.

Thanks,
Karthick.

You can try to make parts of face as plane meshes and modify each mesh depending on animation. That can give you smooth translation rather than simple sprite animation.

1 Answer

1

you can just use new 2D Animation package , then skin your face sprite

getting-started-with-unitys-2d-animation-package