hey, I just started on my first official game, and i’m excited. Since I don’t know C# i was following a tutorial on how to make a simple movement script. I keep getting this same error CS1002 (which means I’m missing a semicolon) but I am confused becuase if I add a semicolon where it says to, it will give me more errors, I was hoping to get some professional advice. That being said, the error is on line 47, Help is appreciated
(the tutorial)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private float horizontal;
private float speed = 8f;
private float jumpinigPower = 16f;
private bool isFacingRight = true;
[SerializeField] private Rigidbody2D rb;
[SerializeField] private Transform groundCheck;
[SerializeField] private LayerMask groundLayer;
// Update is called once per frame
void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
if (Input.GetButtonDown("Jump") && IsGrounded())
{
rb.velocity = new Vector2(rb.velocity.x, jumpinigPower);
}
if (Input.GetButtonUp("Jump") && rb.velocity.y > 0f)
{
rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y * 0.5f);
}
Flip();
}
private void FixedInput()
{
rb.velocity = new Vector2(horizontal * speed, rb.velocity.y);
}
private bool IsGrounded()
{
return Physics2D.OverlapCircle(groundCheck, 0.2f, groundLayer);
}
private void Flip()
{
(isFacingRight && horizontal < 0f || !isFacingRight && horizontal > 0f)
{
isFacingRight = !isFacingRight;
Vector3 localScale = transform.localScale;
localScale.x *= -1f;
transform.localScale = localScale;
}
}
}