2D PSD Importer 6.0.6 | Sprites are no longer positioned after update

Hi everyone,

my first question in this forum. Either I just don’t see/know the rigth property or it could be a bug?

After I encountered the inspector bug with the 2D PSD Importer 6.0.5 with Unity 2021.3.11f1, I had to update the PDS Importer to 6.0.6 and to do so I also updated to Unity 2021.3.14f1.

Now my issue:
Before the update the sprites of the imported psb file (a person) where located where they belong. But after the update the sprites are all put in the botton left corner (see below). To me it seems that they lost the information about where they are located in the psb file. From reading the documentation I first thought it could have to do with the “Use as Rig” property, but it is still activated. Newly imported psb files show the same behavior.
I draw my psb files in Gimp (in case 6.0.6 makes here a difference).

Does anyone know how I can solve this?

Hello,
Would you mind sharing your .psd/.psb + its meta file with me in a DM so I can take a closer look?
Thanks!

Thank you for the fix you sent me. Solved the issue for me :slight_smile:

I’m happy it resolved your issue, and thanks for testing the package out!
Once the actual package is available to the public, do remember to remove your local copy, so that you can get newer PSD Importer updates in the future. I will try to remember to give you a poke once it is released.

Happy developing!

Had same issue, never animated in Unity before, spend 3 days tryikg to find a solution and write the name of the issue into google, not getting any lessons))) ! This topic helped, just updated PSD importer, thank you all!!!