2D Tile engine

Hi guys ,

I know there is lot of answer I made my homework and i find lot of things about the subject :

http://forum.unity3d.com/threads/123230-Random-2D-tile-engine-question

http://forum.unity3d.com/threads/12420-Best-Way-to-Create-a-Tile-Engine-in-Unity

http://forum.unity3d.com/threads/7613-Simple-2D-game-example

http://forum.unity3d.com/threads/4955-Unity-Invaders

And there is lot of packages to make it but there is two problems , first is I don’t have lot of money to do this project (2D Toolkits ext …) but i had buy the PyxelEdit (http://pyxeledit.com/) and second pb : EDIT Nvm i found a solution for fix this but now my main question is : how i can do different map and load it ?

Thank you in advance for your help and i hope this post will help some people like me.

Ashido.

SpriteTile isn’t much ($30), and has the ability to load maps (extremely fast too).

–Eric

Hi Eric ,

Thank you for your answer , i have a little question about SpriteTile :

  • Can we load an image an split it in different tile ? (Tile sheet set like that : https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcR2mVjFudD7PrPzvCQmfWB3BGM_f68Xj6K1QdxdQacG9J9QActiLA)

  • It is really easier to use ? Cause actually I beggin with Unity.

  • How use the map editor ? It a plugin in unity or another software ? I hope it’s not like pyxelEdit have an other software to pay …

  • if there is a map editor , can I select multi-tile cause do a map with 1 tile per 1 is so bored …

  • There is a doc include the download ? EDIT : Nvm i found the doc :slight_smile:

Thank you in advance ,

Ashido

Yes, you would use the Unity sprite editor to split the atlas, and then you can use the resulting sprites in SpriteTile.

It’s certainly much easier than creating a system yourself, especially for a Unity beginner.

The map editor is an editor script included with SpriteTile. I didn’t quite understand your other question, but you have have multiple layers if that’s what you mean.

–Eric