So I am looking to make a 2D top down survival / crafting / adventure game. From a visual idea, something very similar to Forsaken Isle:
(for more screenshots: Steam Community :: Forsaken Isle)
While I can paint maps like this manually, that process is very slow and not helpful towards some of the features that I would want to do. Some of the core features that I am looking to implement for this game that ideally a tile / sprite manager would be able to either do out of the box or at least help me with would be:
- Procedurally generating maps / “dungeons” that can be persisted in the game save file (the main map levels) or be one use maps (for stuff like “dungeons”, a.k.a Diablo 3 Rifts / PoE Maps).
- With part of this game being about crafting include building structures, planting crops, cutting down trees, mining rocks, etc., the maps need to be editable by the user (which is why being able to save the main map levels in a save file or such is critical).
- Be able to modified the map through code / events (for example, having a tree grow back after X amount of time after it was cut and such).
- Should be able to support animated tiles (for stuff like moving water, flower swaying, etc.)
- Needs to be able to support very large maps so something smart enough to know it does not need render map tiles that are several screens away.
While apparently Unity is working on sprite manager type features, no clue when those are ever going to make the light of day so as I have been searching, these are the options seems to come up more often which are:
Super Tile Editor (Unity Asset Store - The Best Assets for Game Making)
Tile Tool 2D (Unity Asset Store - The Best Assets for Game Making)
SpriteTile (Unity Asset Store - The Best Assets for Game Making)
2D Tilezone Unity Asset Store - The Best Assets for Game Making)
Right now I am leaning towards Super Tile Editor but want to get some input from the community before I make a decision. Do any of these tools support all the features I am looking for? Would anyone who has used any of these tools make any recommendations on which one to get or which ones to avoid for the game I am looking to build (they all seem pretty well rated in the assets store)?
