Hey im new to unity and game making in general so i need some help and tips on how to make a few things work.
first of all the plan is to make a topdown rpg final fantasy style using tiles.
So my first problem is placing the tiles. the drag and drop is a pain to line up and i dont want large chunked sprites bc the separate sprites make it easy to set collides. so im just wondering if there is a better way to setup a map and collides without buying a asset.
second i plan on making each map either on a different scene or teleport the player upon stepping on a certain tile far enough away that they dont see the old map. so im just wondering which one of these methods would be better for loading and the best way to do it.
thanks everybody.
Either use a grid snapping tool or build your own (pro snap or something?)
Depending upon complexity you need, maybe something simple like this?
Its worked for me on when I need something pretty simple
there is a “V” key shortcut (hold V, click corner of sprite/tile, click/drag) and it will snap easily to other tiles without the ‘pain’ of lining things up
build / download / or buy a tile editor plugin (some of them can build individual colliders, objects for each tile, or do some batching/group mesh thing with customizable colliders. Lots of ways to setup the different ones)
for the download/buy just search the asset store, there are multiple choices for everything, or look up tutorials on how to build or import your own. (There are free options out there, you just have to look a little harder, including on the asset store)
Ah thanks holding v helped a lot. I will probably get some asset tools later on but for now i wanna figure out vanilla unity before i start adding onto it.