3D Medieval Kit Vol 1 - Modular Dungeon Kit (Work in progress)
Design Philosophy
When I started building this kit, I had a very specific feeling in mind. I wanted something semi-realistic — not stylized, not hyper-detailed
- but grounded enough to carry a genuine sense of atmosphere.
The real inspiration goes back to classics like Eye of the Beholder , Dungeon Master, AmberMoon on the Amiga: those tight corridors, low ceilings, and the particular kind of dread that comes from not knowing what’s waiting around the next corner. I spent countless hours in those dungeons, and that mood never really left me. ![]()
This pack is my attempt to recreate that feeling in a modern real-time engine
- spaces that feel oppressive, ancient, and alive in the right way. Narrow passages,lower
vertical scale, the sense that the walls are just a little too close.
If it makes your players feel slightly uneasy, it’s working exactly as intended.
Modular System & Texturing
The modular system and texturing approach used in this package follow the same philosophy as my 3D Sci-Fi Kit Vol.4. Assets are built on a consistent texel density and snapping grid, making it straightforward to combine pieces and build your scenes efficiently.
Materials are set up so you can adjust colors directly to customize the look of the pack to fit your project’s needs, whether you’re going for a dark dungeon, a underground ruin, or a more stylized tone. The entire pack runs on a minimal texture set.
Update Policy
I apply the same long-term update policy as with my Sci-Fi Kit series. This package will grow progressively over time, with new content added across multiple updates. The price will increase gradually as the package expands
- So buying early means locking in the best price while benefiting from all future additions.
Roadmap
Here’s how I plan to develop this kit over time:
Phase 1 — Dungeon Core (current)
The initial focus is on dungeon environments, designed for both FPS and third-person perspectives. This first release covers a broad range of object categories
- walls, floors, ceilings, props, lighting fixtures
- and more giving you a solid foundation to build complete dungeon scenes right away.
Content will continue to be refined and expanded.
Phase 2 — Outdoor & Exterior Elements
Based on user feedback and my own creative direction, the next major step will move beyond the dungeon toward outdoor medieval environments
- terrains, vegetation bases, and other exterior elements to extend your scenes into the open world.
Phase 3 — Fortifications & Castle Building
A dedicated update focused on defensive architecture
- walls, towers, gates, battlements, and everything you need to construct castles and fortified structures.
Phase 4 — Medieval House Kit
The final planned phase introduces a modular house construction kit, letting you build detailed medieval villages and settlements with flexible, mix-and-match architecture. And other to come..
Latest WIP Video:
Older WIP videos:






