Greetings all!
I’m going through the 3D Platformer Tutorial and I’ve ran into a snag with the “blob shadow projector”.
After dragging the blob shadow projector Prefab on the top-level character object “Player”, repositioning the projector, creating a Layer and renaming it “noShadow”, I set the Player’s layer to “noShadow”.
So far so good. The problem comes when I try to set the Projector’s “Ignore Layers” entry to “noShadow” after placing Player in the “noShadow” Layer and changing the children as well. What results is Player getting covered in what I presume to be the blob shadow’s shadow, so to speak. (See screen cap) The jetpack spot light still works, though.
Even stranger still, is when I set the Player layer back to “default” it seems to work fine.
Has anyone else ran into this issue? My apologies if this issue has already been addressed somewhere else. These forums are vast!

