3ds Max -> Unity - Too many VBOs

I noticed strangely low FPS when I was viewing a scene that has only a directional light and a simple object that has under 1k tris. I found out that there are over 25 VBO’s when there should be only one?!? There is only one object, no duplicates. I’m totally confused, could someone explain what could cause this? I have also attached the model file if there is something wrong with it.

351743–12228–$block_01m_276.zip (63.9 KB)

But you see only one draw call, right?

It looks like some UI Text is counted into VBOs (at least in Unity 3.0). I’ll check if that is intentional.

I don’t know why you get low fps - there doesn’t seem to be anything strange with your mesh.

Yes.

So it seems, with an empty scene there’s about 19 VBOs. That’s confusing.

I solved the fps problem. It was becouse I had attached a script to my camera and the script had no target. Nothing to do with the model. But still, it would be good to see the correct VBO count in stats.

We discussed the situation of these VBO stats and we will improve it/make it more consistent in some way.

That’s great! Good to know that you guys are listening to your customers / potential customers.