We have migrated to the beta version to start working towards a WebGL build of our game because the WebPlayer is going away.
However with certain devices, our Android build will no longer run, it will start and then go back to the main screen. This does not happen with 5.3.3f1, however it happens with all the Beta’s we have tested from 5.4.0b9 +
Here is a list of devices that we are aware of where this issue happes.
It does look related, we are not testing on a blank project though. So far we can find no common thread on our end, including we have run the apk through cloud testing through various sources and get mixed results, for instance Samsung’s cloud builds the game will run on the s3 but with other cloud build systems it will not. There was a version difference of 4.3 (samsung) to 4.4 (other site).
I am going to look at the bug report and see if I can add something.
We have confirmed the issue, no more bug reports/projects needed.
Android team is working on fixing it with high priority. Updates to come soon. Appreciate your patience!
It’s strange! 3 weeks waiting for fixes for this problem (Game does not starts on several models of Android devices) and another for the setParent(null) bug and nothing. Two very critical bugs that seems to be ignored by Unity Team.