I’m a beginner on Unity, I’ve tried to create my own projects a few times and whenever I start I always run into this problem. I import my tile sheet, slice them, and create a tile palette for the sliced pieces. But for some reason every time, I get this issue where the sprite does not fill in the entire diamond shape, resulting in big gaps between each tile. I’ve tried experimenting, tried fixing it, but the issue still persists. I followed official unity doc’s to a tea and it still results in this. Any help regarding this would be greatly appreciated.
You probably need to adjust the PPU (pixels per unit) of the sprites so that their pixel resoltion matches the world unit size.
