Checking all scenes for references before deleting an asset is tedious and error prone, so I made a tool to automate the scene-analysis process. Here’s a quick demo:
And here’s the code: https://github.com/seldomU/AssetReferenceBackend/archive/master.zip
It’s a back-end (or plugin) for the attached tool, which is a free demo of the Relations inspector.
To get started: put the code inside an Editor folder, open the tool through Window/Relations inspector, and select AssetReferenceBackend from the toolbar dropdown. Now you’re ready to drag assets into the window.
Enjoy 
1963935–127174–RelationsInspectorDemo.unitypackage (63.4 KB)
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It’s high time for an update, the tool has changed a lot over the last year. Now there are two kinds of graphs:
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DependencyBackend shows all objects that the target depends on, similar to Unity’s Select dependencies command, but it also displays the dependencies among those objects
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AssetReferenceBackend still shows all objects that depend on the target, similar to Unity’s Find references in Scene command, except that it includes all scenes and shows the whole chain of intermediate references
Check it out in moving picture and still picture:
The code is still on GitHub and RelationsInspector is now on the asset store.
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Unity should have this by default ! thanks
If you are still active, could you try make an update to be able to find which game objects use a scriptable object
Please don’t necro post. If you want to show appreciation use the like button.
The code has not been touched for 8 years, it’s unlikely that they are still maintaining it.
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