Hi.
I have a problem with A* pro. On scene I have a few agents.
Why can not agents find another path so as to bypass another agent while chasing the player? I mean agents who stay behind.
video:
What should I do to fix this?
Thank you in advance.
A* pro is not a unity feature so you could contact the author for help?
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I fight and I fight, something I did there, but
http://zapisz.net/images/709_blad.png
where:
https://arongranberg.com/astar/docs/class_pathfinding_1_1_r_v_o_1_1_r_v_o_controller.php#aa556f51cab496940581eabe2f3c37127
exaple script:
https://arongranberg.com/astar/docs/local-avoidance-integration.php
mobs somehow try to avoid each other, but they slip:
how to setup this for:
??
this example doesnt work in c#
Hi there 😉 I originally posted this topic in the Assets section but I think it was the wrong one, so here it is. I started working on a script for defining AI Steering Behaviors and I thought it would be cool to share it, either for helping others...
in my project i have this setup:
https://drive.google.com/file/d/0B5xHC3mCdy5vaWtza21PLXo0MFU/edit
https://drive.google.com/file/d/0B5xHC3mCdy5vR0FOSS03MG15Nm8/edit
Instead of IA unit I have IA Path