A*

Hi.

I have a problem with A* pro. On scene I have a few agents.
Why can not agents find another path so as to bypass another agent while chasing the player? I mean agents who stay behind.

video:

What should I do to fix this?

Thank you in advance.

A* pro is not a unity feature so you could contact the author for help?

1 Like

I fight and I fight, something I did there, but :frowning:
http://zapisz.net/images/709_blad.png
where:
https://arongranberg.com/astar/docs/class_pathfinding_1_1_r_v_o_1_1_r_v_o_controller.php#aa556f51cab496940581eabe2f3c37127

exaple script:
https://arongranberg.com/astar/docs/local-avoidance-integration.php

mobs somehow try to avoid each other, but they slip:

how to setup this for:

??

this example doesnt work in c# :frowning:

in my project i have this setup:
https://drive.google.com/file/d/0B5xHC3mCdy5vaWtza21PLXo0MFU/edit
https://drive.google.com/file/d/0B5xHC3mCdy5vR0FOSS03MG15Nm8/edit

Instead of IA unit I have IA Path