About Portal Structure

So I wanna start by pointing out that this specific tutorial has popped up a few times in the past, and I’ve talked on it a few times since the tutorial’s source code is actually bugged. See:

I branched that project and fixed the rotation issues that are in it:

With that said. As for your camera split problem.

This will likely have to be dealt with on the shader level. I’m even thinking an idea where you get cameras in the position of the player on both sides of the portal and split the screen between the 2 cameras.

I may look into this some more this weekend if I have a chance (I have a few things I have to take care of this weekend… so I might not get to it).

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