Accessing "FixedJoint" through script?

Search as I might, I can’t find any way to access a fixed joint through script? Is there a way?

That’s wierd… I was going to say GetComponent(FixedJoint), but that class isn’t listed in the documentation…

That said, Fixed Joints are crap anyway. They vibrate and shake and do strange things, especially when you have a lot of them. Use Hinge Joints instead and set their limits to be very restrictive.

Looks like the same question has been asked a couple times over the last year or so, I wondered if it had been added, but apparently not.

That’s exactly what I went ahead and did. It’s actually more “realistic” looking and seems to work just fine…