Actor snaps to 0.0.0 position upon playing animation

Hey all,
I have seem multiple treads about this issue, but nobody came up with a decent answer.
I have a generic animation type character with atm only one animation (there are more, but for now i only clamped one). the animation plays correctly and it will move forward like in my animation, but for some reason it keeps snapping back to 0.0.0 at the beginning of each loop for my walk cycle. i have tried disabling root motion, and tried baking root transform positions, but all without success.

included i have a screenshot of my hierarchy and inspector and also a video showing the issue.

Any help is welcome!


1782177–113196–capture-2.rar (94.5 KB)

Hi,
Check the following points:

  1. check model importer inspector rig tab, if the root bone is specified right.
  2. check the anim clip in Animation view, see if there’s MotionT curves.
  3. the animation tab of importer, the position (XZ) to be “Root Node Position”;

Hope this helps