Hey guys, when I’m using the Unlit/Texture which is using a fixed pipeline, I can see my models clearly.
When I’m using the Unlit Transparent, the model doesn’t look good, You can see the differences in the photos below. I also tried the Somanian Unlit Transparent and the results are sometimes a bit btter, but still are not good enough.
What I want to accomplish is the Fade effect, would love your help.
Transparent Shader that doesn’t work:
Shader "Somian/Unlit/Transparent" {
Properties {
_Color ("Main Color (A=Opacity)", Color) = (1,1,1,1)
_MainTex ("Base (A=Opacity)", 2D) = ""
}
Category {
Tags {"Queue"="Transparent" "IgnoreProjector"="True"}
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
SubShader {Pass {
GLSLPROGRAM
varying mediump vec2 uv;
#ifdef VERTEX
uniform mediump vec4 _MainTex_ST;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
uv = gl_MultiTexCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
}
#endif
#ifdef FRAGMENT
uniform lowp sampler2D _MainTex;
uniform lowp vec4 _Color;
void main() {
gl_FragColor = texture2D(_MainTex, uv) * _Color;
}
#endif
ENDGLSL
}}
SubShader {Pass {
SetTexture[_MainTex] {Combine texture * constant ConstantColor[_Color]}
}}
}
}

