Addressables.UnloadSceneAsync is creating Untracked Memory Usage

hi, i am using addressables to load and unload scenes. Addressables.UnloadSceneAsync unloading the scene properly, but every time i load and unload, some usage in Untracked section of memory profiler adds up. The code is simple, any help would be great for me

Here’s the code:

public AssetReference sceneRef;
AsyncOperationHandle<SceneInstance> handle;
private void Update()
{
        if (Input.GetKeyDown(KeyCode.A))
        {
            handle = Addressables.LoadSceneAsync(sceneRef, LoadSceneMode.Additive);
        }
        if(Input.GetKeyDown(KeyCode.S))
        {
            Addressables.UnloadSceneAsync(handle, UnloadSceneOptions.UnloadAllEmbeddedSceneObjects, true);
        }
}

`