after building, some player report "No translation found for..." but not all.

Currently, there is an issue with localization. After building and running the executable, some computers display an error message saying “No translation found for…”. This does not happen on every computer, which makes it difficult to troubleshoot. Every time I package the build, I go to Window => Asset Management => Addressables => Groups to rebuild once more. Additionally, I have tried both Use Existing Build and Use Asset Database for the Play Mode Script, but the results are the same. The affected computers are unable to properly display the localized content. Out of 10 testers, only 2 have encountered this issue. How should I adjust my localization settings?

Unity version: 2022.3.17f1
Addressables version: 1.21.19
Localization version: 1.4.5

9928581--1436472--upload_2024-7-8_17-24-58.png

Hi,
It’s hard to say as there can be many reasons for this happening.

You could try updating to the latest package 1.5.2. If its not visible in the package manager you can force an upgrade by editing the Packages/manifest.json file.

Do you have a log file from when this happened?

Did you mean localization version 1.5.2?
I can’t get log…
I try latest package first.
If still have problem and I will be back!

Ok, I got log file.
I upgrade to 1.5.2 but still not work…

Here are files.
Thanks a lots.

9930528–1436961–Player-prev.txt (69.5 KB)
9930528–1436964–Player.txt (88.7 KB)

Check if these files exist at the location. If they do then It could be they have some invalid characters in their names. Try renaming the bundles/groups in the addressables settings to only use ASCII characters.

Okay I got it. Fix it! Thanks